Vanilla RTX
Vanilla RTX
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Vanilla RTX is a resource pack for Minecraft RTX; allowing you to use Minecraft’s ray tracing features by providing quality PBR texture maps and fog configurations on top of vanilla game without altering vanilla experience, bringing complete ray tracing support for Minecraft’s default resources while remaining as faithful as possible to all the different aspects and details of vanilla Minecraft.
With over 4 million downloads and counting since 2020, Vanilla RTX is the most popular and the go-to RTX resource pack for the ideal vanilla Minecraft RTX experience.
Vanilla RTX uses 16x heightmaps with uniquely detailed MERs (Metallic/Emissivity/Roughness). Vanilla RTX Normals features complex 16x Normals instead.
- Vanilla RTX & Vanilla RTX Normals cover every possible Vanilla, Creative, Education Edition or secret block.
- All materials are uniquely designed and consistent across different blocks.
- Everything has been fine-tuned for Minecraft RTX.
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Experience Minecraft’s ray tracing with vanilla textures at their best, all textures are meticulously detailed and consistent with each and every block having unique design put into it.
Vanilla RTX is regularly updated both to add support for new blocks and to improve existing ones, there are also several other optional patches that will allow you to customize certain aspects of Vanilla RTX.
Most of fog colors have been tuned to match vanilla game colors, but if you wish to play Minecraft RTX without air fog, you can toggle fogless option through the resource pack’s settings.
Vanilla RTX Public Community: https://discord.gg/A4wv4wwYud
Full Support for Trails and Tales (v1.20) has been added.
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ADVERSITE
More Update Images
Vanilla RTX Normals
An alternative standard Vanilla RTX experience, Vanilla RTX Normals features unique & complex 16x Normal Maps for all blocks.
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ADVERSITE
Changelog
This update is primarily about completely overhauling all transparent blocks — a delicate process that required a long time to complete, but the wait is over! There are also new experimental enhancements and quality improvements to several items bring them up to the Vanilla RTX standard.
It also addresses a critical issue with fog for the latest Minecraft v1.21.40+ releases, make sure to grab this update to use alongside the latest Minecraft 1.21.41 release for everything to work correctly!Â
Vanilla RTX & Vanilla RTX Normals v1.21.62 / Release Notes:
• Updated Fog to use the new ‘client_biome’ system (For Minecraft v1.21.40+ Only)
• Complete Transparent Block Overhaul:
This comprehensive rework that applies to several items, such as all glass in-game, including all colors of different glass variants, hard glass. Blocks with varying opacity levels or uniformly transparent blocks such as Ice variants, slime, honey, etc.. are also affected — a more accurate way to categorize it is blocks that use blend for their render method. The goal of this rework was to finally bring together a direct and mathematically consistent conversion for all glass, allowing all glass to retain an accurate, near-vanilla color and transparency with ray tracing.
In-game, this means glass is longer overly vibrant, it changes the color of light that passes through at a similar degree to vanilla game, or other transparent blocks such as ice or hard glass are no longer overly opaque and preserve their vanilla appearance, shades of grey glass are also now functional instead of appearing almost fully transparent.
– Reworked MERs
All glass, hard glass and glass pane MERs now pack much more detail, glass pane top MERs now correctly match their non-pane variants’ frames and scratches
– Added normal maps edges for glass and glass panes in Vanilla RTX Normals
– New reworked tinted glass with a hint of amethyst touch!
– Added heightmaps to glass pane tops, improved all existing glass and hard glass heightmaps, glass frames and glass pane tops are now much more detailed.
– Converted all glass pane top colors to remain fully consistent with glass colors when ray tracing is turned on.
– Modified all hard glass textures for ray tracing
– Similar to glass, adjusted ice, frosted ice, slime and honey
• Properly converted portal texture for ray tracing, the texture now has maximized translucency while preserving its vanilla color composition and appearance.
• Revamped pumpkin and watermelon normal maps, improved heightmaps
• Revamped Emerald Block Normal map and adjusted iron block normal map to be in-line with style of similar blocks (such as gold, Netherite, etc..)
• Revamped redstone repeater and redstone comparator normal maps, improved heightmaps and materials.
• Reworked camera block, much more detailed, corrected normal maps and fixed heightmap noise
• Revamped bee nest and bee hive
– New hand-painted normal maps and heightmaps
– Improved MERs, now consistent with honey and packing more detail
• Improved honeycomb normal map and heightmap
• Redefined honey material across all block textures with honey
• Revamped soul sand and soul soil normal maps and heightmaps
• Updated glow berries to emit a significant amount of ambient light which can now properly illuminate caves similar to vanilla game.
• Fixed a critical issue that prevented resources from being properly loaded in world-settings with majority of pack files going missing. This could’ve happened at random on certain devices with both Vanilla RTX and Vanilla RTX Normals.
Notes:
This issue might come back with future Minecraft versions, so I highly recommend that you stick to using Vanilla RTX in Global Resources, loading packs in your world will cause the game to try to copy pack’s files to your world, which can sometimes cause issues by remaining incomplete!
Loading the pack in world is only needed with worlds that have Education Edition toggle enabled!
• Other Changes:
– Updated acacia trapdoor heightmap
– Fixed noise on polished deepslate brick heightmap
– Removed 1 unused file from Vanilla RTX Normals and
– Greatly reduced brightness of Chemical Heat block to remain faithful to its vanilla properties (0 light level), adjusted transparency for ray tracing.
– Corrected normal values smooth stones
– Readjusted slime and honey for ray tracing, made heightmaps less intense.
– Adjusted pointed dripstone heightmaps, updated pointed dripstone block normal map and heightmap
– Updated mipmap/padding parameters, updated manifest texts and UUIDs.