Warm Shaders [REWORK]

Warm Shaders [REWORK]

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You will make your minecraft more beautiful with more colourful and warmer upgrades and lighting, as well as mobs with reflections and regulated lighting for a better experience day and night, as well as reflections on your weapons.

FOR 1.21 BETA / PREVIEW VERSIONS ONLY

 

The shader offers:

Better water!

ADVERSITE

  • New elytra design based on Aztec and Maya bordering with GOLD bordering and finishing, especially with PBR backing!
  • The creakling is now avaliable and the warden is now much better!

ADVERSITE

ADVERSITE

  • The end is now much better
  • LIGHTS POINTS!:
    • Lantern
    • Lava
    • Candles
    • Conduit
    • Copper bulbs
    • Frog lights
    • Enchanting table
    • Nether portal
  • Fire

ADVERSITE

  • Sea pickles
  • Amethyst shards
  • End portal
  • Ender chest
  • End gateway
  • Light Blocks
    • AND MORE BLOCKS!
  • Reflective Mobs / Entities:
    • Iron Golem
    • Turtle
    • Slime
    • Ender Crystal
    • Magma cube
    • End crystal
    • Drownled
    • Trident
    • Arrow
  • Guardian
  • Elder Guardian
  • Trident
  • Minecart
  • Dragon
  • Piglin
  • Piglin Brute
  • Zombie Pigman
  • Hoglin
  • Zoglin
  • Axolotl
  • New “soft” reflections on entities and objects:
    • Iron Golem
    • Slime
    • Magma
    • Spy Glass
    • Drowned
    • Axolotl
    • Minecarts
  • Glowing gobs / Entities:
    • Drowned
    • Ender Crystal
    • Allay
  • Vex
  • Iron Golem
  • Enderman
  • Stray
  • Magma Cube
  • Phantom
  • Trident
  • Guardian
  • Elder guardian
  • Creeper Charged
  • Blaze
  • Experience orb
  • Endermite
  • Fireworks!
  • Witch
  • Warden
  • New reflective blocks (according to your material):
    • Slime
    • Honey (and variations)

ADVERSITE

  • Iron Block
  • Iron Barrs
  • Doors
  • Obsidian
  • Copper blocks
  • Glass
  • Stained Glass
  • Tinted Glass
  • End Portal
  • Nether Portal:
    • Water curtain reflecting points of light
  • Purple Block (and variations)
  • Dragon Egg
  • All Ores
  • Water
  • Prismarine Blocks
  • Leaves
  • Mud
    • – Updated the reflection of some blocks.
  • A height layer was added to the SNIFFER according to its coat!
  • Haze has been correctly adjusted in biomes and rainfall.
  • Sun and moon intensity flashes during the day and night:
    • New sun angle
    • Added new yellow/orange illumination at sunset
  • Reflective armour
    • All armour has the ability to reflect points of light such as torches and atmospheric (sun and moon).
  • New particles with glitter and reflections!
    • Villager angry
    • Villager Yes/Happy
    • Warden sonic boom
    • Torch flames
    • and more!..
  • Some embossed blocks (according to your chiselling)

ADVERSITE

  • You can enable the option for mineral ores to glow.

ADVERSITE

  • You can adjust the intensity of the brightness of the minerals or maintain a glare.
  • Bloom animated in luminous blocks!
    • Magma Block
    • Soul lantern
    • Lantern
    • Lava
  • The bloom has been adjusted in luminous blocks!
    • Sea Lantern
    • Sea pickles
    • Lanterns
    • Copper Bulbs
    • Respawn Anchor
    • Animated glow to sculk blocks and illumination with player movement.
    • Crying Obsidian
      • And More!

ADVERSITE

  • Brightness has been adjusted in luminous entities!
    • Allay
    • Vex
    • Glowsquid
    • Iron Golem
    • Magma Cube
    • Ender Crysal
    • Ender Dragon
    • Drowned

ADVERSITE

  • Changes in ambience and lighting such as:
    • The colour tone and illumination of the sun during the day was changed to a warm one.
    • The haze is now not intense in the air and water in some biomes.
    • The mist of the swamp is now crawling on the ground.
    • The jungle haze is thinner and less foggy at the moment.
    • Night lighting is slightly brighter and more colourful.
    • The sun and the moon have different angles of position during their time.
    • A haze cloud has been added below the islands in the end.
    • A villager with shining eyes?

Wow you’ve come a long way down and found these diamonds :0

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