Undeadcraft 2.0 – Actualización de zombificación de jugadores y más zombis
Undeadcraft 2.0 – Actualización de zombificación de jugadores y más zombis
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CREATOR BY AXELPVZ2030
Do you think zombies suck? Well, why not try this, with better animation, actual zombie hordes, and smarter IA with unique abilities this addon will make zombies an actual challenge without spamming your world with reskins of the basic zombie.
Addons about zombies are almost the same every time, they add resident evil like zombies, zombies with illogical abilities like spitfire and summon minions, or in the worst case, they just add buffed reskins of the vanilla zombie. I´m pretty tired that almost no one tries to make a vanilla-like addon about zombies, so that´s why I made this, an addon with challenging zombies but that tries to keep certain logical about what zombies can do as ex-humans, as well as adding new zombie version of other mobs, with abilities that change depending on how the zombification affects them.
Current Content
This addon adds many variants to all humanoid zombies, improvements on IA, better animations, zombie hordes mechanics, and new zombie variants to other mobs, as well as the possibility for the player to turn into a zombie themselves. All to give a proper “Zombie apocalypse” feeling to your survival without turning it into resident evil.
Improved Animations
This addon changes the model and animations of all humanoid zombies, to make the zombies feel more “alive” (pun intended). This includes tweaked animations for basic actions like walk, run and hit, animations for special behaviors added on this addon, and even custom spawn and death animations, I´m not gonna enter on details here, you can see them across the videos showing the addon or while you try it yourself.
Changes to the IA and spawning.
All zombies in general are neutral to each other, and can´t be damaged by each other, this includes new zombies added by this addon that don´t exist in vanilla and the player if they become a zombie
Humanoid zombies now come out of the ground when spawned instead of just instantly appearing, they are hostile to all non-undead mobs, including other monsters, but focus on the player, the exception to this are zombie piglins, they ignore the player if it wears gold armor and has smaller detection range for non-piglin entities, including the player.
Zombies spawn less, but the ones that spawn can call reinforcements once when they target a player (this is to improve performance), and they sometimes can spawn in huge zombie hordes, explained later in this post.
Transformations
Basic Zombies and Zombie Villagers can transform into either drowned or husk, the drowned transformation works as normal except they don´t drop their armor now, and to transform into a husk they must take sun damage, each time they do there´s a chance they´ll turn into a husk and stop burning that increases with the difficulty. This transformation doesn´t reset the entity, they keep health, names, trades (in the case of zombie villagers), etc.
New Variants
All humanoid zombies, except for villagers, have new variants with special abilities, listed here. Zombie piglins have an extra one that uses a crossbow but behave the same as a regular piglin with a crossbow.
Archer zombies prefer ranged combat, so when they see a target instead of running at it they start to shoot their bow, they, however, are very different from your normal skeleton, they shoot fast, from really far away, and move a bit after each shoot trying to keep distance and avoid other kinds of ranged attacks like a player that is trying to kill them with its own bow. Kill one of these can be a pin without a proper weapon or if you are just bad with the bow, but if you can avoid the arrows and reach the zombie kill it will be easy if the target is too close they just give up and start attacking melee instead of just spamming arrows to something that is 3 blocks away from them as their cousins with less meat.
ADVERSITE
Drowned with Trident
They are basically the same ones as the vanilla drowned with tridents, same range, but have the extended vision range, can see through blocks, and can attack melee if the target is close enough, and consider that tridents deal 9 damage per hit if used on melee combat plus the drowned base attack, archers are better fighting from far away, but this zombie can be considered a more balanced kind of fighter, it’s kinda boring I know but they have a special subvariant.
Riptide Trident Drowned
One enchantment, one enchantment, and these things go from average to absolutely OP (for a mob at least). These zombies instead of throwing tridents throw themselves using their riptide trident, being able of taking you by surprise and deal a lot of damage in the process, but the same as players to use this ability they need some form of water, even rain but they need it to do this attack. They are really OP on water or rain zooming around and killing every villager or player with no armor they can see but take them to a dry place and become nothing more but a basic zombie with a weapon that does 9 damage per hit, well that’s still hard to deal with XD. The good or bad part depending on how you see it is that they constantly find nearby water to use their tridents, even if the target is nearest than the water, so if you outsmart the drowned you can either run away from it or kill it with a bow (easier said than done) and because they can drop their trident already enchanted can be a really good idea.