Raiyon’s Java Combat Addon – (Major Bug Fix) Now compatible with ALL other addons!
Raiyon’s Java Combat Addon – (Major Bug Fix) Now compatible with ALL other addons!
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CREATOR BY LORD RAIYON
Have you ever wanted your Bedrock experience to be closer to Java?
Well if so, this addon is for you!
This addon adds a combat system quite faithful to Java
ADVERSITE
Java combat is based on the cooldown which is a certain time with a weapon / tool in which you can do the maximum damage with it and can be visually seen as a loading bar below the cursor
Cooldown List
Sword 0.60
Trident 0.90
Any item other than a weapon / tool 0.25
Hoes 0.25
Wooden Axe 1.25
Stone Axe 1.25
Iron Axe 1.10
Golden Axe 1.0
Diamond Axe 1.0
Netherite Axe 1.0
Sweeping attack
Attacking with a charged sword, you will make an attack that will damage all mobs near you only if it is not a critical hit
This attack is useful for farms since the mobs drop their items and xp when dying for it
Critical Hit
When do a critical hit, heart particles will appear and the minecraft java critical hit sound will sound.
Shield and shield blocking
ADVERSITE
When using a shield it will not push and you can block for 5 seconds attacking players with the active shield if attacking with an axe
A player with a bloqued shield will look like this
The shield has a cooldown of 0.25 when used like java
Important changes
-Axes have the same damage as in minecaft java
Update Notes
Raiyon’s Java Combat Addon now only have one version
This version allows PvP although the addon is compatible with any other addon
The most important thing about this update is that the Java combat system is now compatible with any other tools addon, by this I mean that any other type of axe,sword or tools such as a hammer, mace, katana, etc. will have the java combat system.
Detailed Changelog
-Added compatibility with any other tools or more tools addon
-The addon now works with scripts and gametest
-Now the addon only has one version
-The addon now uses vanilla shield instead of custom shield
-Minor Bugs Were Fixed
-The bug where axes weren’t diging wooden blocks correctly was fixed
-To detect hits the addon now uses gametest instead of modifying all entities
-Now turn on Beta APIs on experiments is nedeed