Raid Battle

Raid Battle

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Raid Battle is a simple and fun PvP  map with fast paced action and up close fights.

Play with one of five unique kits on four different arenas, each with their own feel and playstyle.

What makes Raid Battle different from other PvP maps is that each player gets three stocks. Instead of dying and being sent to some spectator area, players will simply lose a stock and pick up fighting right where they died!

Additionally, each kit comes with a unique melee weapon, passive, and active ability to fight with! So whether you like rushing in with a sword, zipping around the map with effects, or launching opponents into the air with knockback, there are a variety of different ways to fight.

Overall, while small in scale, Raid Battle is a quick, simple, and unique PvP map that’s bound to have something for everyone to enjoy!

The Kits:

Currently, there are five kits to play, but there will be more in the future.

– Every kit – 

>Starts with a full armor bar, but loses one every time they’re hit.

>Can hold up to two arrows and gets one every time they hit an opponent with a melee attack. Arrows on the ground disapear after two seconds.

>Has three stocks and loses one every time they die. Losing a stock causes the player to go invisible, become invulnerable, and get a massive speed boost in order to reposition.

>Gets some health back if a player is killed near them (this is disabled in 1v1 matches)

– Red – 

ADVERSITE

Gear: Iron Sword and Bow

Passive: Get Strength after hitting an opponent three times in a row

Active: You and everyone around you gets Strength II for 2 seconds. Cooldown: 10 seconds

-Blue – 

Gear: Battleaxe and Crossbow

(Battleaxe stats:

>Damage: 7

>Get weakness VI (0:02) every time you hit

>Right click for a sweeping attack

>Sweeping attack damage: 9

>Sweeping attack range: 2.5 (ignores shields and cover)

>Sweeping attack cooldown: 10 seconds)

Passive: Armor has more durability.

(Most kits take 10 hits to completely destroy their armor, but it takes 15 for Blue)

Active: Become invulnerable for 3 seconds. Cooldown: 15 seconds

– Yellow –

Gear: Katana, Bow [Power I], and Crossbow

(Katana stats:

>Damage: 4

>Right click to instantly dash forwards

>Dash range: 6 blocks

>Dash Cooldown: 5 seconds)

Passive: Get Speed and Jump Boost I after hitting the opponent

Active: Get Speed and Jump Boost III for 2 seconds

– Green – 

ADVERSITE

Gear: Staff [Knockback I] and two crossbows

(Staff stats:

>Damage: 5

>Right click to perform a ranged attack

>Ranged Attack damage: 8

>Ranged Attack range: 8 blocks

>Ranged Attack cooldown: 3 seconds

Passive: Get slowness arrows instead of regular ones

Active: Get a one time use crossbow and one of your arrows is replaced with a regular one

(Cooldown: 10 seconds)

– Orange –

Gear: Axe, Crossbow, and Shield

(Axe stats:

>Damage: 4

>Takes away two armor each hit instead of one)

(Shield stats:

>Hits before destroyed: 1

>Bow and Crossbow shots go through

>Orange regains shield if they kill an opponent)

Passive: Reduce your active cooldown each time you hit an opponent

Active: Get a Golden Apple (Cooldown: 35 seconds and starts when you eat the Apple)

– Tan –

Gear: Mace and 2 Dynamites

(Mace stats:

>Damage: 5

>Gets Wind Burst enchantment, but only on the first hit)

Passive: Get a dunamite to throw while respawning

Active: Launch yourself into the sky while grounded or float in the air for 2 seconds while in the air (Coolodwn: 10 seconds each)

Known bugs:

>Sometimes the play button won’t activate when being pressed. Moving the cursor and trying again usually fixes it, but if you’re really struggling typing “/function Kit_Selection” in the chat will send you to the kit selection screen. Will be fixed in 3.0

>Yellow’s Katana sometimes teleports the wrong player. This doesn’t happen often, but it’s pretty funny. 

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