Deferred Lighting Shader v1.1.0 HDR Update | Colored Lighting Add-On | MCPE 1.18.12
Deferred Lighting Shader v1.1.0 HDR Update | Colored Lighting Add-On | MCPE 1.18.12
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CREATOR BY VEKA
Deferred Lighting Shader
is an actual colored lighting shader/add-on for Minecraft: Pocket Edition 1.18.12. It adds colored lights as well as flexible tools to configure them – special items, custom chat commands and command interactions into the game.
Please, read the following information carefully
This add-on/shader will not work on every device
It can only run on mobile devices (so windows 10 and other platforms are unsupported)
It can only work on ARM processors, so android emulators are unlikely to work
It only works on 1.18.12 or (possibly) on some versions prior
It certainly doesn’t work on versions after 1.18.12, due to new rendering engine – Render Dragon
It may not be compatible with other add-ons, resource packs or shaders
Even if the above requirements are met, there’s still no guarantee that it will work
Shader look and feel might depend on device screen orientation
When using this shader, perceived screen resolution (image details) will be cut in half
Items
All 4 items can be found in the equipment creative inventory category. Every item can be activated either on a specific block or just by itself, in the air. Item interaction will affect the closest light source within 10 blocks. Holding any of those items in the hand will force all light sources within 30 blocks to appear as a lightbulb billboards.
- deferred:add_light is an item used for creating light sources
- deferred:remove_light is an item used for removing light sources
- deferred:color_randomizer is an item used for randomizing light source colors
- deferred:fog_toggle is an item used for toggling light source fog
ADVERSITE
Chat commands
Multiple custom chat commands are available, below are their descriptions with examples
- .help displays help message
- .col displays the closest light source color
- .col 100 200 300 sets the closest light source color to RGB = [100, 200, 300]
- .pow 1.5 multiplies the closest light source color/brightness by 1.5
- .add 100 0 -200 adds 100 red, 0 green and subtracts 200 blue from the closest light source color
- .mov allows to move closest light source