Forsaken Odyssey (v1.11) – Cave Update: Part IV

Forsaken Odyssey (v1.11) – Cave Update: Part IV

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CREATOR BY NICOTHEKID

Discover and explore the world of wilderness and abandonment. Rebuild the ruins with new building blocks. Enhance your survival skills with new items.

ADVERSITE

Forsaken Odyssey is a modpack will expand your world exploration and survival experience while keeping it compatible with other add-ons. 

This modpack are the combination of my 13 add-on and plus more exclusive mobs, blocks, items, & features.

Version: 1.11

(Cave Update: Part IV)

New Additional:

CAVES:

  • Added Mosshroom Cave
  • Added Mushroom Cave

MOBS:

  • Added Moss Shroom
  • Added Mossy Skeleton
  • Added Myceling

MINESHAFTS:

  • Added Oak Wood Mineshaft
  • Added Spruce Wood Mineshaft
  • Added Ancient Mineshaft

FEATURES:

  • Added Limestone Patch
  • Added Marble Patch
  • Added Tin Ore Patch
  • Added Zinc Ore Patch
  • Added Prismarine Ore Patch
  • Added Fossil Patch
  • Added Huge Mosshroom
  • Added Huge Mushroom with Shroomlight
  • Added Mosshroom Bush
  • Added Moss Berry Plant Vegetation
  • Added Mosshroom Fungus Vegetation
  • Added Moss Sprouts Vegetation
  • Added Mycelium Sprouts Vegetation

BLOCKS:

  • Added Moss Berry Plant
  • Added Mosshroom Fungus
  • Added Moss Sprouts
  • Added Mycelium Sprouts
  • Added Mosshroom Block
  • Added Mosshroom Light
  • Added Mosshroom Stem
  • Added Stripped Mosshroom Stem
  • Added Mosshroom Hyphae
  • Added Stripped Mosshroom Hyphae
  • Added Mosshroom Planks
  • Added Mycelium Deepslate
  • Added Limestone
  • Added Polished Limestone
  • Added Marble
  • Added Polished Marble
  • Added Stone Fossil
  • Added Deepslate Fossil
  • Added Prismarine Ore
  • Added Deepslate Prismarine Ore
  • Added Tin Ore
  • Added Deepslate Tin Ore
  • Added Zinc Ore
  • Added Deepslate Zinc Ore
  • Added Block of Raw Tin
  • Added Block of Raw Zinc
  • Added Block of Tin
  • Added Block of Zinc
  • Added Block of Bronze
  • Added Block of Brass

ITEMS:

  • Added Moss Berry
  • Added Moss Berry Pie
  • Added Mosshroom Stew
  • Added Raw Tin
  • Added Tin Ingot
  • Added Tin Nugget
  • Added Tin Helmet
  • Added Tin Chestplate
  • Added Tin Legging
  • Added Tin Boots
  • Added Tin Sword
  • Added Tin Axe
  • Added Tin Pickaxe
  • Added Tin Shovel
  • Added Tin Hoe
  • Added Raw Zinc
  • Added Zinc Ingot
  • Added Zinc Nugget
  • Added Zinc Helmet
  • Added Zinc Chestplate
  • Added Zinc Leggings
  • Added Zinc Boots
  • Added Zinc Sword
  • Added Zinc Axe
  • Added Zinc Pickaxe
  • Added Zinc Shovel
  • Added Zinc Hoe
  • Added Copper & Tin Ingot
  • Added Copper & Zinc Ingot
  • Added Bronze IngoAdded Bronze Nugget
  • Added Bronze Helmet
  • Added Bronze Chestplate
  • Added Bronze Leggings
  • Added Bronze Boots
  • Added Bronze Sword
  • Added Bronze Axe
  • Added Bronze Pickaxe
  • Added Bronze Shovel
  • Added Bronze Hoe
  • Added Brass Ingot
  • Added Brass Nugget
  • Added Brass Helmet
  • Added Brass Chestplate
  • Added Brass Leggings
  • Added Brass Boots
  • Added Brass Sword
  • Added Brass Axe
  • Added Brass Pickaxe
  • Added Brass Shovel
  • Added Brass Hoe

RECIPES:

  • Added 40 new recipes using Mosshroom Planks.
  • Added 26 new recipes using Mosshroom Stem & Mosshroom Hyphae.
  • Added 12 new charcoal recipes by furnacing the new Hyphae & Stem.
  • Added Mycelium recipe using Mycelium Sprouts.

Changes & Fixing:

MOBS:

  • Hostile mobs will no longer target your passive tamed mobs.
  • Seated golems are now immovable.
  • Brown & Red Shroom – wild shrooms will take a nap at day time.
  • Brown & Red Shroom – can now be leashed.
  • Brown & Red Shroom – tamed shrooms will now drop a small mushroom randomly.
  • Brown & Red Shroom – fixed the untamed new born baby Shroom for being tamed.
  • Brown & Red Shroom – retextured to spot the different between untamed and tamed shroom.
  • Cave Dweller – can now break doors.
  • Cave Dweller – will now avoid the Warden.
  • Cave Dweller – will no longer route on sculk blocks.
  • Cave Wolf – tamed Cave Wolf will no longer target your other tamed mob once you attack it.
  • Cave Wolf – fixed the baby Cave Wolf behavior priority.
  • Cave Wolf – untamed Cave Wolf will no longer route on sculk blocks.
  • Clurve – will no longer trigger the sculk blocks.
  • Cobblestone Golem – reduced the knockback resistance.
  • Corrupted Wood Corpse – fixed the leash position.
  • Crates Trader – changed the animation and geometry model.
  • Crates Trader – will now avoid and will no longer route on sculk blocks.
  • Deepslate Golem – reduced the mass amount from being seated and standed.
  • Dire Bat – can now be leashed.
  • Enchanter Apprentice – movement value is decreased.
  • Enchanter Apprentice – will no longer get triggered by other illager’s attack.
  • Enchanter Apprentice – will no longer route on sculk blocks.
  • Forest Guardian – can now naturally target all the Illager mobs, including Cursed Book and Vex.
  • Giant Moa – fixed the untamed new born baby Moa for being tamed.
  • Giant Moa – tamed Moa will no longer despawn or disappear from the distance.
  • Jellfish – they can now obtain using a Water Bucket instead of Empty Bucket.
  • Jellfish – will no longer be leashed.
  • Mossheep – they can now breed using the Tall Moss Sprouts.
  • Prismarine Clam – they can now obtain using a Water Bucket instead of Empty Bucket.
  • Prismarine Clam – changed the interaction sound.
  • Overgrown Jungle Troot – spawn rate is decreased.
  • Overgrown Jungle Troot – untamed Troot will now despawning from the distance.
  • Skeleton Warriors – will now burn on daylight.
  • Skeleton Warriors – will now avoid the Sculk Sensor & Sculk Shrieker.
  • Sparrow – will no longer be leashed.
  • Squirrel – Fixed the breeding of Squirrel.
  • Squirrel – increased the scale size of baby Squirrel.
  • Wandering Collectors – will now avoid and will no longer route on sculk blocks.

STRUCTURES:

  • Fixed the bug where the Abandoned Lumberjack House could not spawn or generate.
  • Abandoned Cave House generating chance is decreased.
  • Abandoned Cave Library generating chance is decreased.

FEATURES:

  • Grass Patch (Underground) generating chance is decreased.
  • Mycelium Patch (Underground) generating chance is decreased.

BLOCKS:

  • Increased the block friction of the custom blocks (the speed when you running or walk at the top of the block), to match the friction speed of the Vanilla’s block.
  • Lush Grass, Corrupted Bush, Moss Sprouts, Mossy Plant, & Overgrown Jungle Plant will now produce a sound when it get fertilized.
  • Lush Grass can now be placed on top of any mossed & grassed woods.
  • Corrupted Bush & Grass can now be placed on top of the Moss Block, Podzol, Mossed Woods, Grassed Woods, & Muddy Mangrove Roots.
  • Grassed & Mossed woods will now produce a sound when you clearing them using a hoe.
  • Corrupted, Mossy, & Overgrown woods will now produce a sound when it get stripped.

ITEMS:

  • Copper Tools – durability is decreased from “189” to “160”.
  • Copper Axe – can now efficiently dig the Barrel, Bed, Bee Nest, Beehive, Mangrove Roots, Smithing Table, Pumpkin, Carved Pumpkin, & Jack o’Lantern.
  • Copper Axe – will no longer efficiently dig the Glow Lichen.
  • Copper Pickaxe – can now efficiently dig the Rails, End Rod, Iron Bars, Mob Spawner, Dragon Egg, & Stone Button.
  • Copper Pickaxe – will no longer efficiently dig the Respawn Anchor.
  • Copper Shovel – can now efficiently dig the Mud & the Muddy Mangrove Roots.

TECHNICAL:

  • Changed all of the blocks geometry filename.
  • Changed all of the entities geometry and texture filename.
  • Shortened all the filenames of the structures, so they can easily identified & type in command.
  • Rearranged all of the Item’s component.
  • Changed the structure name of “Enchanter Library House” to “Enchanter Library”.
  • Changed the structure name of “Ancient Fortress” to “Ancient Fort”.
  • Changed the structure name of “Ancient Garrison” to “Ancient Vex Fort”.
  • Changed the structure name of “Pillager Barracks” to “Illager Fort”.
  • Changed the structure name of “Pillager Garrison” to “Illager Garrison”.
  • Changed the structure name of “Abandoned Watchtower” to “Wooden Watchtower”.
  • Changed the structure name of “Wooden Skull” to “Wooden Skull Post”.

Mossy Forest

  • Mossy Forest currently replaced the Swampland biome.

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Corrupted Forest

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Corrupted Forest

  • Corrupted Forest currently replaced the Wooden Badland biome.

Overgrown Jungle

ADVERSITE

  • Overgrown Jungle currently replaced the Jungle biome. But the Sparse Jungle & Bamboo Jungle are still can be found.

  • Mosshroom Cave currently generates under the Swamp & Mangrove Swamp biome.
  • Mushroom Cave currently generates under the Mushroom Island & Dark Oak Forest biome.

Ancient Castle

Generate in all underground.

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Ancient Fort: (4 variants)

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Ancient Fort

ADVERSITE

Generate in all underground.

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Ancient Nether Portal

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Ancient Nether Portal

Generate in all underground.

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Sculk Pit

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Sculk Pit 

Generate in all underground.

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Cave Dweller House: (4 variants)

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Cave Dweller House 

(4 variants)

ADVERSITE

Generate in all underground.

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Ancient Sculpture: (5 variants)

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Ancient Sculpture

(5 variants)

Generate in all underground.

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Small Ancient Ruin: (5 variants)

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Small Ancient Ruin

(5 variants)

Generate in all underground.

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Ancient Vex Fort

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Ancient Vex Fort

Generate in all underground.

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Illager Fort

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Illager Fort

ADVERSITE

Generate in Plains, Forest, Birch Forest, Roofed Forest, Snowy Tundra, Taiga, & Snowy Taiga surface.

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Abandoned Cave Library

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Abandoned Cave Library

Generate in all underground.

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Abandoned Cave House: (3 variants)

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Abandoned Cave House

(3 variants)

ADVERSITE

Generate in all underground.

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Tomb

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Tomb

Generate in Forest, Birch Forest, Roofed Forest, Swamp, Jungle surface, & all underground.

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Miners Tent: (2 variants)

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Miners Tent

(2 variants)

Generate in all underground.

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Ruin Column: (6 variants)

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Ruin Column

(6 variants)

Generate in Forest, Birch Forest, Roofed Forest, Swamp, Jungle surface, & all underground.

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Small Cave Ruins: (6 variants)

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Small Cave Ruins

(6 variants)

ADVERSITE

Generate in all underground.

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Wooden Crate Piles

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Wooden Crates Piles

Wooden Oak Crate Pile: (6 variants)

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Wooden Oak Crate Pile

(6 variants)

  • Generate in Plains, Forest, Extreme Hills, & Mushroom Island.

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Wooden Spruce Crate Pile: (6 variants)

Wooden Birch Crate Pile: (6 variants)

Wooden Jungle Crate Pile: (6 variants)

Wooden Acacia Crate Pile: (6 variants) 

Wooden Dark Oak Crate Pile: (6 variants) 

Wooden Mangrove Crate Pile: (6 variants)

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Jungle Pyramid

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Jungle Pyramid

– Generate in Jungle surface.

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Hobbit House

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Hobbit House

– Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp Mangrove Swamp, Jungle, Taiga, & Meadow surface.

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Giant Fallen Logs

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Giant Fallen Logs

Giant Fallen Oak Log

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Giant Fallen Oak Log

ADVERSITE

– Generate in Forest & Flower Forest surface.

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Giant Fallen Spruce Log

Giant Fallen Birch Log

Giant Fallen Jungle Log

Giant Fallen Acacia Log

Giant Fallen Dark Oak Log

Giant Fallen Mangrove Log

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Wooden Watchtower

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Wooden Watchtower

Oak Watchtower

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Oak Watchtower

– Generate in Plains, Flower Forest, Birch Forest, & Meadow surface.

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Spruce Watchtower

Jungle Watchtower

Acacia Watchtower

Dark Oak Watchtower

Mangrove Watchtower

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Ruin Obelisk

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Ruin Obelisk

  • Generate in Forest, Birch Forest, Roofed Forest, Swamp, & Jungle surface.

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Wooden Bench

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Wooden Bench

Oak Bench: (2 variants)

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Oak Bench

(2 variants)

  • Generate in Plains, Flower Forest, Birch Forest, & Meadow surface.

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Spruce Bench: (2 variants)

Jungle Bench: (2 variants)

Acacia Bench: (2 variants)

Dark Oak Bench: (2 variants)

Mangrove Bench: (2 variants)

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Tree Stump Hut

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Tree Stump Hut

Oak Stump Hut

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Oak Stump Hut

ADVERSITE

Generate in Forest.

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Spruce Stump Hut

Birch Stump Hut

Jungle Stump Hut

Dark Oak Stump Hut

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Haybale Pile: (3 variants)

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Haybale Pile

(3 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Snowy Tundra, Taiga, Snowy Taiga, Meadow, Extreme Hills, Badlands, Savanna, & Desert surface.

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Grass Bale Pile

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Grass Bale Pile

Tallgrass Bale Pile: (3 variants)

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Tallgrass Bale Pile

(3 variants)

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Fern Bale Pile: (3 variants)

Lush Grass Bale Pile: (3 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Taiga, Meadow, Extreme Hills, & Savanna surface.

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Abandoned Lumberjack House: (2 variants)

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Abandoned Lumberjack House

(2 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Snowy Tundra, Taiga, & Snowy Taiga surface.

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Enchanter Library

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Enchanter Library 

ADVERSITE

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Snowy Tundra, Taiga, Snowy Taiga surface.

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Lumberjack House: (6 variants)

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Lumberjack House 

(6 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Snowy Tundra, Taiga, Snowy Taiga surface.

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Grass Hut: (3 variants)

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Grass Hut 

(3 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, & Jungle surface.

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Abandoned Plain House: (9 variants)

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Abandoned Plain House 

(9 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Taiga, Snowy Taiga surface.

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Abandoned Desert House: (9 variants)

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Abandoned Desert House 

(9 variants)

Generate in Desert surface.

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Abandoned Savanna House: (9 variants)

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Abandoned Savanna House 

(9 variants)

Generate in Savanna surface.

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Abandoned Jungle House: (9 variants)

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Abandoned Jungle House 

(9 variants)

Generate in Jungle surface.

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Abandoned Desert Chapel: (3 variants)

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Abandoned Desert Chapel 

(3 variants)

Generate in Desert surface.

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Abandoned Badlands Chapel: (3 variants)

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Abandoned Badlands Chapel

(3 variants)

Generate in Badlands & Savanna surface.

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Abandoned Tower: (2 variants)

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Abandoned Tower 

(2 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Swamp, Snowy Tundra, Taiga, Snowy Taiga, Meadow, Grove, Snowy Slopes, Mountain Peaks, & Extreme Hills surface.

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Abandoned Tower Dungeon 

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Abandoned Tower Dungeon 

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Snowy Tundra, Taiga, & Snowy Taiga surface.

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Ruin Forest House: (3 variants)

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Ruin Forest House 

(3 variants)

Generate in Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Taiga, & Snowy Taiga surface.

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Ruin Desert House: (3 variants)

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Ruin Desert House 

(3 variants)

Generate in Desert surface.

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Ruin Jungle Shrine: (3 variants)

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Ruin Jungle Shrine

(3 variants)

Generate in Jungle & Ocean surface.

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Small Forest Ruins: (18 variants)

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Small Forest Ruins 

(18 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Taiga, Snowy Taiga, Meadow surface.

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Small Desert Ruins: (6 variants)

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Small Desert Ruins

(6 variants)

Generate in Desert surface.

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Small Badlands Ruins: (4 variants)

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Small Badlands Ruins 

(4 variants)

Generate in Badlands surface.

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Fossils: (3 variants)

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Fossils

(3 variants)

Generate in Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Taiga, Snowy Taiga, Mountain Peaks, Desert, Badlands, Savanna, Mushroom Island, Beach, Ocean surface, & all underground.

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Lost Ship: (2 variants)

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Lost Ship

(2 variants)

Generate in Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Taiga, Snowy Taiga, Mesa, Savanna, Mushroom Island, & Beach surface.

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Zombie Crypt: (3 variants)

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Zombie Crypt

(3 variants)

Generate in Forest, Birch Forest, Roofed Forest, Swamp, Jungle surface, & all underground.

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Skeleton Crypt: (2 variants)

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Skeleton Crypt 

(2 variants)

Generate in Forest, Roofed Forest, Swamp, Taiga, Snowy Taiga, Mushroom Island, & all underground.

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Giant Mound

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Giant Mound

Generate in Badlands & Savanna surface.

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Copper Vault: (3 variants)

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Copper Vault 

(3 variants)

Generate in all underground.

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Witch Hut Tower 

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Witch Hut Tower

Generate in Roofed Forest, Swamp, & Taiga surface.

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Ice Tower: (3 variants)

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Ice Tower 

(3 variants)

Snowy Tundra, Ice Spikes, Snowy Tundra, Grove, & Frozen Peaks surface.

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Grand Ice Tower

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Grand Ice Tower

Snowy Tundra, Ice Spikes, Snowy Tundra, Grove, & Frozen Peaks surface.

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Pillager Camp: (9 variants)

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Pillager Camp

(9 variants)

Generate in Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Taiga, Snowy Taiga, & Savanna surface.

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Pillager Tower: (2 variants)

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Pillager Tower 

(2 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Snowy Tundra, Taiga, Snowy Taiga, Meadow, Grove, Snowy Slopes, Stony Peaks, Jagged Peaks, Extreme Hills, Mesa, & Savanna surface.

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Illager Garrison 

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Illager Garrison

Generate in Plains, Forest, Birch Forest, Roofed Forest, Snowy Tundra, Taiga, & Snowy Taiga surface.

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Skull Post: (10 variants)

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Skull Post

(10 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Snowy Tundra, Taiga, Snowy Taiga, Meadow, Extreme Hills, Badlands, & Savanna surface.

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Scarecrow: (5 variants)

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Scarecrow 

(5 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Snowy Tundra, Taiga, Snowy Taiga, Meadow, Extreme Hills, Badlands, & Savanna surface.

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Post: (5 variants)

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Post

(5 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Snowy Tundra, Taiga, Snowy Taiga, Meadow, Extreme Hills, Badlands, & Savanna surface.

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Lantern Post: (5 variants)

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Lantern Post

(5 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Snowy Tundra, Taiga, Snowy Taiga, Meadow, Extreme Hills, Badlands, & Savanna surface.

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Banner Post: (5 variants)

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Banner Post 

(5 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Snowy Tundra, Taiga, Snowy Taiga, Meadow, Extreme Hills, Badlands, & Savanna surface.

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Campfire: (5 variants)

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Campfire 

(5 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Snowy Tundra, Taiga, Snowy Taiga, Meadow, Extreme Hills, Badlands, & Savanna surface.

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Tent: (5 variants)

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Tent 

(5 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Snowy Tundra, Taiga, Snowy Taiga, Meadow, Extreme Hills, Badlands, & Savanna surface.

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Well: (5 variants)

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Well 

(5 variants)

Generate in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Snowy Tundra, Taiga, Snowy Taiga, Meadow, Extreme Hills, Badlands, & Savanna surface.

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MINESHAFTS:

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Ancient Mineshaft 

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Ancient Mineshaft

  • Ancient Mineshaft currently will generate in all of the Overworld biome, on deepslate level of the underground.
  • Oak Wood Mineshaft currently will generates under the Plains, Forest, Birch Forest, Dark Oak Forest, Flower Forest, Swamp, Mangrove Swamp, Jungle, Savanna, Desert, Badlands, Mushroom Island.
  • Spruce Wood Mineshaft currently will generates under the Snowy Tundra, Mountains, Meadow, Grove, & Taiga’s biome.

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